Slowing Down in Figma: Why UX Designers Need to Focus on the Bigger Picture

In the ever-evolving world of UX design, tools like Skecth/Fgma have revolutionised the way we work. Its collaborative features, intuitive interface, and robust capabilities have empowered designers to create, iterate, and share their work more efficiently than ever before. However, with great power comes great responsibility—or, in this case, the temptation to get lost in the minutiae. It’s easy to become so engrossed in pixel-perfect components that we lose sight of the broader user experience. Here’s why slowing down and maintaining a holistic view is crucial for UX designers.

The Pixel Perfection Trap

Sketch/Figma's precision and flexibility make it incredibly tempting to dive deep into the details. Adjusting the padding here, tweaking the corner radius there—while these details can significantly enhance the visual appeal of a design, they can also consume a disproportionate amount of time and energy.

This focus on pixel perfection can lead to the cardinal sin of "pixel pushing," where UX designers become preoccupied with minor adjustments rather than addressing the more critical aspects of user experience.

The Cost of Pixel Pushing

  1. Lost Sight of User Goals: When you’re fixated on perfecting every component, you might lose sight of the end goal: solving user problems and creating intuitive, effective experiences.
  2. Inefficient Use of Time: Time spent on minute details could be better invested in user research, testing, and iterating on more significant design elements.
  3. Delayed Projects: Extended time on minor tweaks can lead to project delays, affecting timelines and potentially frustrating stakeholders.

Balancing Precision with Purpose

While attention to detail is essential, it's crucial to strike a balance. Here are some strategies to ensure you maintain focus on the overall user experience:

1. Start with User Research

Before opening Figma, invest time in understanding your users. Conduct interviews, surveys, and usability tests to gather insights into their needs, behaviours, and pain points. This research should inform your design decisions, ensuring that every element serves a purpose.

2. Wireframe First

Begin with low-fidelity wireframes to map out the user journey and key interactions. This approach allows you to focus on functionality and flow without getting distracted by visual details. Once the wireframe is solid and user-tested, Pass the cleaned wireframes onto the visual designers to create high-fidelity designs, they can then create any new components needed and add to the atom library.

I personally smash the key journey first don't think to much, just focus on the key requirements very high level. Then go back through the screens and focus on the user decisions, consider the mental models while visually scanning the content presentation. The power of Sketch/Figma is in the ability to design and screen and test on supporting devices, test the UX on device and feel the experience. Even get someone else to look at the wireframes, flows, prototypes on the relevant device. Its amazing how often other people pick up on small things you miss.

Team BA's are not great in these scenarios. They tend to over think it(no offence but they just over think it). Find a neutral person not to familiar with the work. Why? Cause at this point you need to be able to articulate at a high level what the goals of the work are, don't tell them a solution. See if they can follow through the prototype/wireframes and understand. If they provide no feedback at all. go test with someone else.

3. Design with Components and Styles

Sketch/Figma’s component and style systems are powerful tools for maintaining consistency and efficiency. By creating reusable components and defining styles early on, you can ensure that changes are reflected across the design without needing to adjust each instance manually. This not only saves time but also keeps your designs cohesive.

BUT this is were even the best designers trip over totally. focus on the requirement/goal of the screen and what are the user considerations, emotions at that point. do they need help? do they need clear instructions? A lot of designer's get so focused on not wanting to change a component they start to avoid addressing key requirements in an effort to avoid making changes to the components.

A lot of the time it is best to brake apart the component, address the user needs in the flow then go back and see how you can improve with consistent components. Guess what! sometimes that wont happen and you just need to make a variant.

4. Set Time Limits for Detailing

The Visual designers should allocate specific time blocks for refining new harvested components, stick to the allocated time.

This practice helps prevent excessive pixel pushing and encourages you to move forward with other critical tasks. Use timers or set milestones to keep track of your progress. The UX designers can later back port the updated design and turn back to a wireframe component.

5. Collaborate and Seek Feedback

Apart from the already gorilla style quick user test, Regularly share your work with team members and stakeholders to gather feedback. Collaboration can provide fresh perspectives and highlight potential issues that you might have overlooked. Constructive feedback ensures that the design remains user-focused and aligned with project goals. If people have conflicting feedback this is a great opportunity to test variants with real users in user testing. make sure you share the insight from that user test back to the people who provided the feedback in the first place to gain continued support.

6. Prioritise Usability Over Aesthetics

A beautiful design is worthless if users cannot navigate it effectively. Prioritise usability by ensuring that your design is intuitive, accessible, and responsive. Conduct usability tests to identify pain points and areas for improvement. Remember, the ultimate goal is to create a product that users love and find easy to use. Again this is where Sketch/Figma are powerful the prototypes can almost feel real to the average Joe. So get the prototype in their hand.

Embracing a Holistic Approach

Sketch/Figma is a fantastic tool that, when used wisely, can significantly enhance your design process. However, it’s essential to remember that the best designs are not just about pixel-perfect components but about creating meaningful, seamless experiences for users. By slowing down and adopting a holistic approach, you can ensure that your designs are both visually stunning and user-centric.

As UX designers, our primary responsibility is to the user. By balancing precision with purpose, we can create designs that are not only beautiful but also functional and delightful to use. So, next time you find yourself caught up in pixel pushing, take a step back, breathe, and refocus on the bigger picture. Your users will thank you for it.

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